It’s been – deep breath, please – 14 years since StarCraft 2 launched. Ouch. Though my brain has finally stopped thinking that 2010 was just a few years ago, this one stings. I was never particularly good at StarCraft – truth be told, online RTS matches stress me out like nothing else – but Wings of Liberty’s campaign hooked me from the first mission. It was my stepping stone from playing the likes of Halo Wars and Lord of the Rings: Battle for Middle Earth 2 alone, to trying out multiplayer and learning phrases like Zerg rush and APM against my will. I have fond (if painful memories) of trying to master all three of StarCraft 2’s factions at once, throwing myself into the zerg’s trial-by-fire horde playstyle and, once that felt too hard, dropping it to learn Protos’ quality over quantity tactics. I never quite clicked with either – it was the safe, reliable Terrans I did best with – but it was the first and only time I’ve been so driven to compete in a strategy game. Even 14 years later, I’m yet to find another RTS that has grabbed me in the same ways StarCraft did. So when it was recently reported that a StarCraft shooter was in the w…

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FromSoftware spent years making its biggest game world ever in Elden Ring’s Lands Between, and now one fan of this massive open-world RPG spent roughly 500 hours making a tinier, still-massive, low-poly version of it. And man, it is cool. Reddit user and Github creator Honzaap shared their creation with the Elden Ring subreddit over the weekend, and it quickly caught fire among the community. Intrigued by the scale of this thing, flummoxed by their claim that it took 500 hours to make, and oddly nostalgic for a similar “Tiny Elden Ring” previously shared on Sketchfab by Konstantin Chemelev, I reached out to Honzaap to talk through this tiny giant. Before that, you can tour the low-poly Lands Between for yourself here. Toggle the camera in the bottom right to get up close and personal. The Lands Between made in low-poly style from r/EldenringI was delighted to learn that I was right on the money: Honzaap says they were inspired by Chemelev’s Tiny Elden Ring to begin with. “I just had to see what it would look like with the whole map,” they tell GamesRadar+.”I will admit that Konstantin’s model looks much better, I am not that great with low-poly style.” “I though…

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The NHL 25 best teams list is in – and the Dallas Stars are the early season victors in this year’s big puck off. The Texan squad hasn’t made the Stanley Cup final since 2020, but EA nonetheless ranks them as the top roster in NHL 25. It’s bad news for San Jose at the other end of the table, however. Scroll on for the top five NHL 25 best teams, and complete set of NHL 25 team rankings.The top five NHL 25 best teams Dallas spearhead the NHL 25 best teams list with an OVR of 274, and some blistering individual talent – such as Miro Heiskanen (LD, 92) and Jason Robertson (LW, 91). Vancouver run them a close second with the help of Quinn Hughes (LD, 94) and JT Miller (C, 92). Want to use these sides in the most realistic way possible? Our upcoming NHL 25 sliders guide will have everything you need.1 Dallas Stars (274)2 Vancouver Canucks (272)3 Tampa Bay Lighting (272)4 New York Rangers (272)5 Nashville Predators (269)Complete NHL 25 team ratings list Need a little more detail than what’s on offer above? No worries. These are the full EA NHL 25 team rankings, correct as of the game’s Friday, October 4 release date.1 Dallas Stars OFF 92 – DEF …

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It’s not every day that I feel compelled to ask a hardcore Destiny 2 raider about their mom, but I simply had to after venerable challenge runner TheSnazzzyRock recently made history with the first solo flawless clear of the Deep Stone Crypt raid and, while understandably attacking his mic in celebration afterward, immediately declared that, “I need to call my mom right now.” His mom, you’ll surely be delighted to learn, “was so happy to hear that I completed this,” Snazzzy tells me. 

World’s First Solo Flawless Deep Stone Crypt – YouTube

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You may know Snazzzy as the first Destiny 2 player to solo raid bosses like Root of Nightmares’ Nezarec or encounters like the Vault of Glass Gatekeepers, once thought to be undoable alone. The unshakable Guardian has been low-manning and outright soloing six-player encounters for ages, and this Deep Stone Crypt solo flawless could be his crowning achievement. “So many things in [DSC final boss fight] Taniks to deal with,” he tells GamesRadar+. “Hands down the hardest solo encounter in this game, with solo flawless DSC being the hardest Destiny solo challenge to EVER be done in all of Destiny history including Destin…

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Metaphor: ReFantazio’s UI design has looked absolutely stunning from the jump, and that menu design has been impressive even by the lofty standards of the veteran Persona developers’ own work. As it turns out, getting this stuff right is “really annoying.””In general, the way most game developers make UI is very simple,” director Katsura Hashino tells The Verge. “That’s what we try to do as well — we try to keep things simple, practical, and usable. But maybe the reason that we’ve achieved both [functionality and beauty] is that we have unique designs that we make for each and every menu. This is actually really annoying to do. We have separate programs running for each of them as well. Whether it’s the shop menu or the main menu, when you open them up there’s a whole separate program running and a separate design that goes into making it. It takes a lot of time.”In an interview with GamesRadar+ earlier this year, Hashino said that the team has “been really focused on making really good UI since Persona 3,” noting that because RPGs focus “so heavily on equipment and party setup and skills and using all these menus” they deserve much more TLC in menu de…

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Former and longtime Bethesda developer Nate Purkeypile says his new “heavy metal open world horror game” is five times as big as Skyrim, and in doing so riffs on an iconic Todd Howard moment.The Axis Unseen first caught our attention back in 2022, in which Purkeypile revealed he was making it out of a camper trailer at the time. Not that it isn’t receiving attention based on its own merits, but Purkeypile’s name has definitely lent the project a fair bit of prestige. Purkeypile was an artist at Bethesda Game Studios from 2007 all the way to 2021, with his most recent credit being lead lighting artist on Starfield. He was also world artist on Fallout 3, Fallout 4, and The Elder Scrolls: Skyrim, as well as lead artist on Fallout 76.”The world of my solo indie game is ~5x the size of Skyrim,” Purkeypile said in a tweet. “See that mountain there? You can go there,” he added, referencing a classic Todd Howard meme that originated from a Skyrim presentation at QuakeCon 2011 in which he said “you can walk to the top of that mountain.”Explaining the need for such a large game world, Purkeypile said The Axis Unseen “is a hunting game with huge creatures, so it needs a lot of space. I tried …

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Pathologic 3 Announce Trailer – YouTube

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Developer Ice-Pick Lodge has announced Pathologic 3, the first new entry in the cult classic horror RPG series in five years.Ice-pick is calling Pathologic 3 a “rebirth of an award-winning story”, which sure makes it sound like a remake/reboot-type situation, which is a little odd because Pathologic 2 was essentially an extensive, ground-up remake of the first game. Adding to the confusion somewhat, Pathologic 3 seems to have started life, and was even marketed as, DLC for Pathologic 2, but at some point the developer or publisher seems to have repackaged it as a full-blown sequel.Anyway, yes, Pathologic 3 is in the works, and it’ll feature a “a time-travel mechanic, allowing players to go back and see how their decisions change the lives of the townspeople.” You play as the Bachelor Daniil Dankovsky, a young doctor in search of the key to immortality who winds up in a remote town gripped by a relentless plague epidemic threatening to destroy the whole town in 12 days. “Now it’s up to him to explore the town itself, its past, present, and future — to find answers to his numerous questions and try to stop the rel…

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Metaphor: ReFantazio’s fantasy world was created after director Katsura Hashino immersed himself in fantasy classics before designing it, although ultimately it sounds like this crash course had little impact on the final product.In case you’ve missed the rave reviews, Atlus’s new JRPG Metaphor: ReFantazio is one of the year’s highest rated games on Metacritic currently, matching PlayStation’s hit platformer Astro Bot for the top spot. If we’re counting expansions, Elden Ring’s Shadow of the Erdtree DLC is the third game this year to reach that 94 Metascore. Talking to The Verge, Hashino said it was a challenge creating a fantasy world from whole cloth after spending so much of his time creating universes set in the modern age. Hashino previously developed Persona 3, Persona 4, Persona 5, and Catherine – all set in the modern day – at Atlus before he branched off and formed his own studio, Studio Zero, under the same publishing label. Metaphor: ReFantazio, by contrast, is set in a medieval fantasy realm called the United Kingdom of Euchronia.In order to prep for Metaphor’s development, Hashino studied classic fantasy IP by reading books like The Lord of the…

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Netflix’s new Doug-Cockle-starring animated Witcher movie, Sirens of the Deep, has had its release pushed back from “late” this year to 11th February 2025. But to tide everyone over until then, the streaming service has shared a two-minute clip featuring some familiar faces.

Sirens of the Deep – Netflix’s second animated Witcher movie, following 2021’s well-received The Witcher: Nightmare of the Wolf – begins with Geralt of Rivia investigating a series of attacks in a seaside village, but our gravelly voiced protagonist soon finds himself drawn into a centuries-old conflict between humans and merpeople.

“He must count on friends — old and new,” Netflix previously teased, “to solve the mystery before the hostilities between the two kingdoms escalate into all-out war.”

The Witcher: Sirens of The Deep | Official Clip | Netflix

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Diablo 4 has reportedly earned Blizzard around $150 million from in-game microtransactions since it released in June 2023.
That’s according to senior product manager, Harrison Froeschke, who stated in a since-nuked LinkedIn account that they had led the “monetisation strategy of the store cosmetics, pricing, bundle offers, personalised discounts, and roadmap planning which have driven over $150m [microtransaction] lifetime revenue”.

Let’s Play Diablo 4 – WE LOVE LILITH?! DIABLO 4 PS5 GAMEPLAY

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