The sophomore slump, or second album syndrome, is a well-documented phenomenon in music where breakout artists sometimes struggle to replicate the heights of their debut in their second album, but does that ever happen to game studios? The developers behind Dead Cells certainly felt that pressure while making their next roguelike launching this month.In an interview with GamesRadar+, Thomas Vasseur and Yannick Berthier of Dead Cells creator Motion Twin talked through the sometimes overwhelming pressure of following up one of the best and most successful roguelikes in history with their next game, Windblown, another similarly gorgeous action game.”It’s awful and very, very cool at the same time,” Vasseur says. “Because when you want to do better, it’s like you’re running after another thing. So I think we needed this pressure to be effective in the development, but when it is too hard for us to think about that, we just remember what we are doing. We just wanted to make a game to play together.” Vasseur even likens that rush to the feeling of storming through a World of Warcraft dungeon as a seasoned veteran. “We really want to have this kind of feeling to rush. It’s hard to be in t…

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Currently, the Destiny 2 Alethonym catalyst isn’t available as it’s locked away in the Revenant Season Pass until Act 2 starts. That means you’re stuck with the stock Alethonym Stasis Grenade Launcher for now, but this novel weapon is still useful in Destiny 2, firing powerful Stasis spikes that help you create Special or Heavy ammo on demand. Any enhancement to an Exotic weapon is greatly appreciated, however, so here’s what you need to know about getting the Alethonym exotic catalyst in Destiny 2 and when it’ll be available.How to unlock the Exotic Catalyst for Alethonym in Destiny 2 The Altheonym catalyst in Destiny 2 is not currently obtainable as it’s locked behind level 145 on the Revenant Season Pass. For the remainder of Act 1, you won’t be able to increase your Revenant rank above 100, but when Act 2 starts with the Destiny 2 weekly reset on Tuesday, November 19th, you’ll be able to start levelling up your Season Pass all the way to level 150, letting you eventually get that catalyst.Destiny 2 Revenant guidesDestiny 2 Tonic recipes
Destiny 2 Tonic upgrades
Destiny 2 Fieldwork
How to get new Exotic armor in Destiny 2When you …

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To get your items back in Silent Hill 2 Remake after the hotel basement and employee section downstairs isn’t easy – the cabinet you left your items in isn’t hidden by any means, but considering you left your map in there too… yeah, it’s not easy to find your way back. It’s doesn’t even seem mandatory that you go back there – you could always press on without any of the equipment or Silent Hill 2 Remake weapons you’ve spent all that time collecting, and admittedly there isn’t much game left at this point. Still, what’s ahead is pretty ruthless and you’ll definitely want to be armed for the best chance at survival, so here’s how to find the weapon cabinet by the elevator and get your items and equipment back in Silent Hill 2 Remake.How to get equipment back after the hotel basement in Silent Hill 2 Remake After leaving the hotel basement in Silent Hill 2 Remake, to get your items, weapons, maps and equipment back, you need to find the cabinet in the employee elevator section, where you left that gear before you went down and encountered challenges like the ceiling-walking monsters and Silent Hill 2 Remake gem box puzzle. If you want a straightforward sense of where to go, ta…

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It’s been discovered that you can dish out over two billion damage to a poor, unsuspecting Pokemon in Scarlet and Violet in one ridiculously powerful hit, assuming you have the patience to sit through the 164 turns of setup required to pull it off.Pokemon professor King The Luck – the same person who previously calculated how much you can possibly heal a Pokemon in a single turn – has been at it again, and has now worked out the perfect way to ensure you definitely knock out an opponent in a single hit. It all revolves around the move Last Respects – a unique Ghost-type attack which starts with a base power of 50, but is increased by 50 each time one of your Pokemon gets knocked out in a battle. For some reason, this doesn’t cap until 100 Pokemon are KO’d, so without healing items, you can use the move Revival Blessing repeatedly to bring back a fainted Pokemon and knock it out again until you’ve eventually charged Last Respects to a whopping base power of 5,050. Getting to this point is just the beginning, though, as you also have to ensure your Pokemon is as powerful as it possibly can be, and that its opponent is as weak as possible, which is where things …

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CD Projekt is the latest game studio to receive a spurious claim that it’s failing because it’s gone too woke. That in itself is hardly news – there’s a whole industry out there of people profiting off of misplaced gamer rage – but this one has gone and gotten a response from one of the CEOs of the Witcher and Cyberpunk studio.”Seems we live in times where anyone can record complete nonsense and make a story out of it,” joint CEO Michał Nowakowski says on Twitter, quote tweeting a link to a video making a lot of extreme claims. “CDPR talent leaving? We have the lowest rotation of people in recent years. DEI-driven recruitment? We hire based on merit and talent alone, just as we make games driven by artistic vision alone. Why did we choose UE? Because it enables us to work on our games more efficiently and we remain cutting edge tech-wise. The Witcher 3’s director left? Well, yeah, more than two years ago… Now, can we stop looking for conspiracy theories and go back to making cool stuff?”The Witcher 3 was, of course, one of the most beloved games of all time, and while the state of Cyberpunk 2077 bruised the company’s image in a major way – the director of Cyberpunk 2 ha…

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There’s a double-edged sword that comes with legendary games, and it’s how impossible it can be to replicate that success. Both Silent Hill 2 and Resident Evil 2 represent stellar entries in the Resident Evil timeline and the best Silent Hill games respectively, and for that reason, they’ve become time-tested titans of the genre.That’s why Capcom took a gamble when it decided to remake its most famous game ever. Thankfully, when Resident Evil 2 Remake landed in 2019, it pretty much wrote the book on how to remake one of the best survival horror games of all time. It’s all about a fine balance of innovation, homage, and evolution – and with Silent Hill 2 Remake now launching to similar acclaim, it demonstrates how both Konami and Capcom went about the act in two different ways. You don’t even need to play the games in full to see what I’m talking about. The evidence can be found in the first half hour of each.Worlds apart “Up there with the Resident Evil remakes” Silent Hill 2 Remake review: “An atmospheric and rewarding horror game”Resident Evil 2 is flat-out iconic. Leon Kennedy and Claire Redfield’s first foray onto our consoles was atmospheric and creepy enough back in 1…

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In a moment of enigmatic revery, Nintendo has announced it’ll be playtesting a mysterious new Switch Online feature later this month, and it’s inviting up to 10,000 people to get involved.

Nintendo, never one to prioritise form over function, is calling this newly announced venture the Nintendo Switch Online: Playtest Program, and the only clue it’s currently willing to share is that it’s explicitly “related to a new feature for the Nintendo Switch Online service.”

To that end, participants must have an active Nintendo Switch Online + Expansion Pack membership, and the playtest will require them to download “exclusive software” to their Switch console in order to take part.

Eurogamer Newscast: When it costs £700, who exactly is the PS5 Pro for?

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There’s just something about Europa that drew me in instantly – perhaps it was the gameplay reminiscent of Tears of the Kingdom, or maybe the breathtaking visuals that look as though they were plucked straight out of a Studio Ghibli film. Whatever it was, I’m so happy that it did as this indie gem proved to be everything it appeared to be and so much more. I’ve left the game with just one wish – that it somehow could’ve been longer.Everything from Europa’s emotional story to its unique take on the 3D platformer genre has stuck with me since I finished playing, and will probably continue to do so until the end of time. It’s such a simple and serene game, yet it manages to carry so much depth within itself. The vibrant aesthetic is almost misleading in a way, honestly – Europa offers a far greater experience than just a pretty playthrough, and it does so nearly seamlessly.One lonely planet  Beneath Europa’s stunning Ghibli-like world is one very lonely planet, a moon that served as a home to many at one point, but now carries nothing but the sounds of buzzing gardeners and rushing rivers. Gardeners, the game’s robot-ish creatures that stand as the setting’s bugs and wildlife, r…

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RuneScape’s original creator Andrew Gower is returning to MMOs a little later than planned because a certain political event happens to land on November 5.Brighter Shores marks Gower’s return to the genre with all the isometric perspectives, low-poly visuals, humble fantasy world, and life sim nuggets that made RuneScape a household name. The new MMO was once supposed to hit Steam early access on November 5, following a closed beta period starting on October 22, but it was apparently delayed to its new date because two politicians are competing to rule over the American machine on the very same day.”We have decided to push the launch of Brighter Shores back to [November 6], because apparently there is some sort of election thingy on the 5th,” Gower tweeted. “Who knew?!”Jokes aside, he’s obviously referring to the US presidential election between Kamala Harris and Donald Trump, which is sure to dominate headlines and suck up attention from every other corner of the internet on November 5. On the flip side, at least anyone looking forward to Brighter Shores doesn’t need to choose between voting and rotting in a desk chair with a new MMO all day.But there’s no rush, regardless of when…

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Lead Skyrim designer and former senior Starfield systems designer Bruce Nesmith reckons Bethesda Game Studios won’t move to a new game engine – and explained why it doesn’t need to.Speaking in a recent interview with VideoGamer, Nesmith outlines why Bethesda’s in-house engine still works for the studio despite its age. “We’re arguing about the game engine, let’s argue about the game,” he says. “The game engine is not the point, the game engine is in service to the game itself. You and I could both identify a hundred lousy games that used Unreal. Is it Unreal’s fault? No, it’s not Unreal’s fault.”While Bethesda’s engine has been used to create what are arguably many of the best RPGs of all time, it’s also ever-evolving – what started as the company’s version of Gamebryo, a now long-defunct engine, gradually blossomed into the Creation Engine. “Gamebryo is no longer a business, it hasn’t been for a while. But that engine has been constantly tweaked, updated, and refined,” continues Nesmith.According to the ex-developer, the Creation Engine has evolved “to do exactly the kinds of games that Bethesda makes: The Elder Scrolls, the Fallouts, Starfield.” At this point, “it’s perfectly tun…

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