Terminator: Survivors may have been delayed to 2025, but that hasn’t stopped me from quietly hoping that Nacon is able to deliver something special here. The studio is putting forward an original story set between Judgment Day and the rise of John Connor’s resistance movement, an open world survival game where you’ll join forces with other humans to scavenge resources and betray each other once the machines show up. With single-player and co-operative modes available, Terminator Survivors is quickly becoming one of my most anticipated upcoming PC games for 2025. Nacon is also working hard at a PS5 and Xbox Series X version, but is looking towards a Steam Early Access release first – giving the community a chance to stress test the resource management and base-building elements. While we wait for more info, keep reading to find everything we know about Terminator Survivors so far. Terminator: Survivors release date The Terminator Survivors release date has been delayed to 2025. Developer Nacon Studio Milan was originally set to launch into Steam Early Access on October 24, 2024, but was pushed back so that the development team has the time to “build a post-apocalypt…
PlayStation 5 hardware sales totalled 2.4 million units during Q1 FY24, down from 3.3 million units in Q1 FY23. According to Sony's latest fiscal report, that downturn in hardware sales was offset by an increase in sales of first-party software.Net sales in the company's Game & Network Services (G&NS) division increased by 12 percent year over year to 864.9 billion yen ($5.8 billion). That upswing was attributed to income from network services including PlayStation Plus and first-party software. Operating income rose by 33 percent year-over-year to 65.2 billon yen ($442.5 million).
Ups and downs for Sony software sales
Although income from first-party software rose, unit sales were actually down. First party titles sold 6 million units in Q1 FY24 compared with 6.6 million units in Q1 FY23.Full game software sales across PlayStation 4 and PlayStation 4 also fell to 53.6 million units from 56.5 million units over the same period. Sony noted that 80 percent of those sales were digital downloads.The number of monthly active use…
Alan Wake and Control developer Remedy Entertainment has named Santtu Kallionpää as its new chief financial officer.Kallionpää previously served as the VP of finance and business at Fazer Confectionary, which styles itself as "Finland's leading producer of chocolates, sweets, and biscuits." The company employs around 2,400 people and says Karl Fazer Milk Chocolate is the "heart" of its business.Remedy CEO Tero Virtala praised Kallionpää consumer business credentials and vast experience "steering strategic projects.""I am delighted to welcome Santtu Kallionpää to Remedy and our core management team. In addition to his financial expertise, he is experienced in consumer business ranging from steering strategic projects to business development and performance management of key operations," said Virtala in a press release. "These are valuable competences and relevant skills for Remedy. Santtu will be a good leader and collaborator with both our game and support teams."Kallionpää will replace former Remedy CFO Terhi Kauppi, who stepped down in June 2024 to "pursue new career opportunities outside of the company." …
A new indie publisher called Digital Bandidos has risen from the ashes of Versus Evil.Founded by Steve Escalante and Lance James, who held leadership roles at Versus Evil before The Banner Saga publisher was shuttered last year, Digital Bandidos wants to provide indies with "proven expertise and a unique publishing model" that will empower them to meet their goals.The company will deploy a new financing model that offers "small acquisition-type buyouts of existing games." It claims those buyouts will provide indies with a "flexible funding option, whether funding their next project, taking a well-deserved break, or simply stepping away.""Furthermore, a sliding scale of investment funds, ranging from long-term full-service funding to smaller-scale finishing funds and funds for specific projects like porting or marketing, is designed to help indie teams achieve their goals," adds a press release.Digital Bandidos is courting indie developers with a focus on PC and console titles and budgets of up to $3 million. The company is keen to "acquire new and established intellectual properties to bring them to new platforms and expand them with add…
Shipyard Games, a Finnish developer best known for the mobile game Go City, has quietly closed after a seven-year run.Per PocketGamer, the studio had previously disclosed the news back in May through its Discord. At the time, co-founder/CEO Andreas Wedenberg called it a "critical" situation, saying the company had run out of money and that its current investor had ended support.The investor, Supercell, put a $2.9 million minority stake into the Helsinki developer back in 2017. At the time, Shipyard had only been a few months old, and it's unclear when or why Supercell put its wallet away.Shipyard's most recent (and final) release was Wizards & Kingdoms Go, which Wedenberg acknowledged really only had "1-2 weeks" worth of content in its early state. With the studio gone, the game will receive no more updates and eventually go offline."We sincerely appreciate so much all of your help. […] We are very sorry we could not finish the game you all deserve," he concluded, "but unfortunately often dreams need money to become true, and we ran out of it."…
Valve has rolled out a new update for Steam that bumps up the size requirements for banner images. The changes were made to help developers "show off their game in the best light," particularly on high-res monitors and the Steam Deck OLED.The OLED was further cited as the first place where the new size would be most noticeable, as the smaller sizes stood out on the updated handheld.Under the new template, assets for the Steam store (small, header, main, and vertical capsules) and library (header) will doubled in size. New high-resolution asset usage will roll out over the next few months, while the previous sizes lose support on November 1.Until that date, Valve is accepting asset uploads with the previous size to avoid "disrupting developers that are in the process of building and shipping games."For previous releases, developers aren't required to update graphical assets with the new size. Past capsules will remain supported even after November 1.Valve has already posted the latest asset templates, along with a detailed overview of the new specifications.…
Balatro creator LocalThunk is determined to make sure his smash hit deckbuilder never falls into the wrong hands. So much so that he's put his life on it.On Twitter, the developer revealed he recently wrote into his will that the game can "never be sold or licensed to any gambling company/casino." In recent months, he had been approached with potential license deals which presumably to "reimplement the original mechanics as a gambling game itself."But despite its use of poker cards, Balatro has nothing to do with gambling. In March, it was delisted in non-US regions due to concerns that it would influence young players to gamble. LocalThunk and publisher PlayStack refuted this during the ratings process.Even so, Balatro has become one of the biggest indie successes of the year. It recently surpassed two million copies, and will get its first major update in 2025."Thank you all for helping us reach this absurd milestone," wrote
LocalThunk. "I’m so grateful that this weird game has been such a hit and allowed the Playstack team and I to do what we do!"Earlier in the summer, he revealed an early prototype of Balatro, along with some …
According to Android Central, developer Ready at Dawn is no more.The elimination of the studio was reportedly made to keep the equally struggling Reality Labs within new budget restraints. A Meta representative also told the outlet these cuts were not heralding a larger culling for its first-party studios.Ready at Dawn was founded in 2003 by Naughty Dog and Blizzard Entertainment alums Ru Weerasuriya, Andrea Pessino, and Didier Malenfant. Somewhat fittingly, the studio's debut title was Daxter, a PlayStation Portable spinoff for Naughty Dog's platformer series.In the first half of its lifetime, the studio created PSP spinoffs (and collected bundles) for Sony Santa Monica's God of War franchise, and the Nintendo Wii port for Okami. In 2015, it launched its own original project: PlayStation 4's The Order: 1886.After the console multiplayer brawler Deformers in 2017, Ready at Dawn pivoted to VR. Within that same year, it simultaneously released the adventure games Echo Arena and Lone Echo for the Meta Quest and Oculus Rift.Oculus Studios acquired the studio in 2020, where it made Echo Combat and Lone Echo II. Last year, it and fellow developer Downpour Interactive …
Sega's Entertainment Contents division, which houses its video game operations, "exceeded expectations" during the first quarter of the fiscal year due to strong full game and DLC sales.As noted on the company's fiscal report for the quarter ended June 30, 2024, net sales across the segment increased by 34 percent to 72.5 billion yen ($496.6 million). Operating income rose to 11.8 billion yen ($80.8 million), an upswing on the 4.3 billion yen reported this time last year.Full game unit sales for the quarter totaled 5.8 million units, comprising 710,000 sales from new releases and 5.14 million sales from catalog titles. That's an increase on the 4.87 million units sold in Q1 last year, but Sega explained full game sales remained "slightly below expectations."Despite that, the company praised Shin Megami Tensei V Vengeance for its "favorable" performance after the title topped 500,000 sales in three days. Older titles such as Unicorn Overlord and Persona 5 Royal (Remaster) made similarly noteworthy contributions.The Japanese publisher also lauded "strong" revenues related to its Sonic movie franchise.Sega acknowledged its acquisi…
Kingmakers, the time travelling medieval shooter with a killer announcement trailer, is being turned into a live-action movie.Story Kitchen, the production company behind the upcoming Tomb Raider adaptation, will oversee the project in partnership with developer Redemption Road and publisher Tinybuild.What's notable about this particular Hollywood adaption is that Kingmakers is still in development. In fact, Redemption Road hasn't even announced a concrete release date. At the time of writing, the title is expected to land at some vague point in '2024.'Story Kitchen's production slate includes adaptations of numerous video game properties such as Dredge, Streets of Rage, ToeJam and Earl, and It Takes Two.The company was founded by Sonic The Hedgehog producer and Dmitri M. Johnson, who helped turn Sega's iconic platformer into a successful movie franchise.Commenting on the live action potential of Kingmakers, Johnson said the project will look "perfect" on the silver screen. "The action, world-building, and intriguing sci-fi of Kingmakers make it a perfect concoction to build a propulsive new franchise in Hollywood," he added.Story K…