Games made in China are steadily booming in popularity all over the world, and Phantom Blade Zero’s producer reckons cultural differences are working in their favor. After Black Myth: Wukong’s billion-dollar success, Phantom Blade Zero is the next Chinese spectacle fighter hoping for a similar reception worldwide. It’s an upcoming kung-fu action game with blisteringly fast sword-swinging reminiscent of Sekiro, expensive setpieces that’d make Nathan Drake blush, and hulking bosses – but, despite the surface similarities, it’s not another Soulslike. But developer S-Game’s CEO Liang Qiwei doesn’t think the game has to pull from these more familiar sources to find success with global gamers. The opposite might be true, actually.Speaking to 4Gamers in an interview transcribed by Automaton, Qiwei notes that Black Myth: Wukong “had a much higher hurdle to overcome in terms of culture” as it was essentially adapting one of the most classic Chinese novels of all time: Journey to the West, which on paper could have led to “players not understanding the cultural background.”But Qiwei also thinks that developing a “high quality” game can turn those cultural differences into “an advan…

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Rogue Legacy, a 2013 gem regarded by many as one of the best roguelikes around, has gone public with its source code – all in the name of preservation and “sharing knowledge” with the community.Speaking in a new post, independent developer Cellar Door Games reveals that it’s releasing the source code in collaboration with self-described “Linux porter” Ethan Lee since Rogue Legacy has been available for “over 10 years” now. “It’s been over 10 years since we released Rogue Legacy 1,” the dev explains, “and in the pursuit of sharing knowledge, we are officially releasing the source code to the public.”It’s been over 10 years since we released Rogue Legacy 1, and in the pursuit of sharing knowledge, we are officially releasing the source code to the public.https://t.co/BwIYTBIn7XEternal thanks to @flibitijibibo for setting this up, and being with us since the beginning.October 15, 2024The excitement doesn’t end there, either. Andrew Borman, the director of digital preservation at the Museum of Play in New York, apparently wants to team up with Cellar Door Games to get a donation in for the museum – and the dev is down. “Would love to work with you on an official donation to the museum,…

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Armor changes

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The latest Helldivers 2 patch notes bring an end to Arrowhead’s 60-day recovery plan, adding a few nice improvements to some Stratagems, enemies, and systems. You’ll find that Super Earth’s Light and Heavy armor types have been buffed a little along with plasma weapons and several grenades. For me, the headline Helldivers 2 changes are the Autocannon and Recoilless Rifle both getting new ammo types to switch to for added versatility and the vastly improved Jump Pack. To help you digest this update and understand the big changes, I’ve explained the most important Helldivers 2 patch notes below.Helldivers 2 patch notes for update 01.001.104 This Helldivers 2 update marks the end of Arrowhead Studios’ 60-day (actually 63-day) commitment to radically rebalancing the game based largely on community sentiment, and this last batch of changes has added some nice improvements.Compared to the previous patch in September, this is a fair bit smaller and features fewer buffs and nerfs to weapons, Str…

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Metaphor ReFantazio Followers are similar to the Confidants in Atlus’ Persona series, and see players needing to spend time with their companions and important individuals they encounter, if they hope to tap into their full potential. By spending time with them and completing their various requests, you will not only unlock stronger Metaphor ReFantazio Archetypes to acquire, but also other bonuses including discounts and new inventory at shops, assisting you in dungeons and more.How to rank up Metaphor ReFantazio Followers Metaphor Refantazio guide Get the best combinations with our complete Metaphor Refantazio Synthesis guide.Ranking up your followers in Metaphor ReFantazio is done in a variety of ways, such as finding items they are looking for, helping them on quests, and fighting them while out-and-about on the world map but the majority are done by agreeing to spend time with them and listening to their stories. Sometimes this can be during the afternoon portion of the day, the evening, or only w…

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Turn-based combat has remained a video game staple for good reason. In its various forms, the ‘you go, I go’ battle format offers tactical satisfaction that real-time action can’t quite replicate, and drives both experimentation and experience. Besides being a core part of Atlus’ own Persona games, it’s so effective that even the Like a Dragon series pivoted to being turn-based and was clearly improved thanks to it (but that’s a discussion for another time).Metaphor: ReFantazio is another strong example of turn-based skirmishing done right, with its press-turn setup both rewarding and punishing in pleasing measure. If you exploit enemy weakness or land a critical hit, you’re rewarded with an extra move in the same turn. If your attack is resisted by the foe, or just plain misses them, then you lose an action. It’s a neat way of emphasising the importance of learning. But familiarity breeds contempt, and Metaphor presents a useful alternative that Atlus should absolutely carry into their next mainline Persona entry.Turn’s overMetis from Persona 3 Reload: Episode Aigis preparing to strike the enemy You’ll (maybe) see it coming Person…

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The earliest seed for the follow-up to roguelike darling Dead Cells emerged the way a lot of games do: over a beer. The folks at studio Motion Twin wanted to make something new as co-developer Evil Empire continued to support Dead Cells, ultimately with years of excellent expansions and updates. The team’s brainstorming often played out at a bar. Developer Thomas Vasseur tells GamesRadar+ that there were a lot of competing ideas within the worker-owned studio, and newer hire Yannick Berthier says they weren’t even going to make another roguelike at first. “But habits came back quite quickly,” says Berthier, and sure enough, Motion Twin has another roguelike coming soon: Windblown, a three-player co-op action game launching in Steam early access on October 24. In my mind, Windblown belongs on the same shelf as the likes of Hades 2 and Slay the Spire 2. It’s a new game from a beloved studio that’s directly building on a pillar of modern roguelikes. Our first hands-on impression of Windblown was mighty promising, and with Dead Cells being one of the best roguelike games of all time, selling over 10 million copies as of 2023, there are waves of anticipation and expectation behind …

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It seems that Larian Studios isn’t afraid to openly disapprove of Baldur’s Gate 3 scalpers, with publishing director Michael Douse calling them out online.As seen in a recent eye-watering screenshot posted by the lead, copies of the RPG’s limited Collector’s Edition are going for thousands on websites like eBay. “Hate scalpers, man,” writes Douse, condemning the scalpers’ overpriced listings. “I understand how commodity works, but this CE isn’t a commodity it’s designed to make someone happy, not rich. If you’re buying it to trade, all you’re doing is making someone sad.”Hate scalpers, man. I understand how commodity works, but this CE isn’t a commodity it’s designed to make someone happy, not rich. If you’re buying it to trade, all you’re doing is making someone sad. pic.twitter.com/vtH2CX3OhQOctober 12, 2024While it’s a sad sight to behold, especially as a dedicated fan of Baldur’s Gate 3 myself, it’s unfortunately not all that surprising – after all, copies of the Collector’s Edition were being resold for over $1,000 back in 2023. That’s a far throw from Larian’s original price for the limited edition at just $269.99. Baldur’s Gate 3 isn’t the only produc…

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A game called “Hunt: Showdown 1896” has popped up on the ESRB website.
Although a follow-up to the acclaimed PvEvP bounty-hunting horror shooter from developer Crytek has yet to be formally announced, a rating for Hunt: Showdown 1896 on the US’ Entertainment Software Rating Board intimates either a sequel is on the way, or the eagerly-anticipated update scheduled to drop on 15th August is big enough to necessitate a new rating.

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Service provider PTW has acquired co-development studio Ghostpunch Games for $13 million.PTW CEO Deborah Kirkham said the deal will enable the company to "deliver exceptional development services" to its global partners."Ghostpunch is a highly respected development partner for numerous top-tier triple-A studios, boasting a remarkable retainment rate of over 90 percent," added Kirkham, who described the studio as a "standout" business with an "impressive reputation."Founded in 2015, Ghostpunch currently has over 60 employees working on projects across a variety of platforms. The studio is familiar with middleware technology such as Unity and Unreal and has worked on notable franchises including Fortnite, Mortal Combat, Borderlands, Risk of Rain, Civilization, and Prey.Notably, PTW believes the studio's vast experience can be combined with its own "deep QA knowledge" to offer new AI-based QA automation and other services to clients in the future."Additional synergies can be seen through the combination of PTW's AI-based art technology and Ghostpunch's art integration capabilities, which will bring new generative ar…

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