Former and longtime Bethesda developer Nate Purkeypile says his new “heavy metal open world horror game” is five times as big as Skyrim, and in doing so riffs on an iconic Todd Howard moment.The Axis Unseen first caught our attention back in 2022, in which Purkeypile revealed he was making it out of a camper trailer at the time. Not that it isn’t receiving attention based on its own merits, but Purkeypile’s name has definitely lent the project a fair bit of prestige. Purkeypile was an artist at Bethesda Game Studios from 2007 all the way to 2021, with his most recent credit being lead lighting artist on Starfield. He was also world artist on Fallout 3, Fallout 4, and The Elder Scrolls: Skyrim, as well as lead artist on Fallout 76.”The world of my solo indie game is ~5x the size of Skyrim,” Purkeypile said in a tweet. “See that mountain there? You can go there,” he added, referencing a classic Todd Howard meme that originated from a Skyrim presentation at QuakeCon 2011 in which he said “you can walk to the top of that mountain.”Explaining the need for such a large game world, Purkeypile said The Axis Unseen “is a hunting game with huge creatures, so it needs a lot of space. I tried …
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Pathologic 3 Announce Trailer – YouTube
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Developer Ice-Pick Lodge has announced Pathologic 3, the first new entry in the cult classic horror RPG series in five years.Ice-pick is calling Pathologic 3 a “rebirth of an award-winning story”, which sure makes it sound like a remake/reboot-type situation, which is a little odd because Pathologic 2 was essentially an extensive, ground-up remake of the first game. Adding to the confusion somewhat, Pathologic 3 seems to have started life, and was even marketed as, DLC for Pathologic 2, but at some point the developer or publisher seems to have repackaged it as a full-blown sequel.Anyway, yes, Pathologic 3 is in the works, and it’ll feature a “a time-travel mechanic, allowing players to go back and see how their decisions change the lives of the townspeople.” You play as the Bachelor Daniil Dankovsky, a young doctor in search of the key to immortality who winds up in a remote town gripped by a relentless plague epidemic threatening to destroy the whole town in 12 days. “Now it’s up to him to explore the town itself, its past, present, and future — to find answers to his numerous questions and try to stop the rel…
Metaphor: ReFantazio’s fantasy world was created after director Katsura Hashino immersed himself in fantasy classics before designing it, although ultimately it sounds like this crash course had little impact on the final product.In case you’ve missed the rave reviews, Atlus’s new JRPG Metaphor: ReFantazio is one of the year’s highest rated games on Metacritic currently, matching PlayStation’s hit platformer Astro Bot for the top spot. If we’re counting expansions, Elden Ring’s Shadow of the Erdtree DLC is the third game this year to reach that 94 Metascore. Talking to The Verge, Hashino said it was a challenge creating a fantasy world from whole cloth after spending so much of his time creating universes set in the modern age. Hashino previously developed Persona 3, Persona 4, Persona 5, and Catherine – all set in the modern day – at Atlus before he branched off and formed his own studio, Studio Zero, under the same publishing label. Metaphor: ReFantazio, by contrast, is set in a medieval fantasy realm called the United Kingdom of Euchronia.In order to prep for Metaphor’s development, Hashino studied classic fantasy IP by reading books like The Lord of the…
Netflix’s new Doug-Cockle-starring animated Witcher movie, Sirens of the Deep, has had its release pushed back from “late” this year to 11th February 2025. But to tide everyone over until then, the streaming service has shared a two-minute clip featuring some familiar faces.
Sirens of the Deep – Netflix’s second animated Witcher movie, following 2021’s well-received The Witcher: Nightmare of the Wolf – begins with Geralt of Rivia investigating a series of attacks in a seaside village, but our gravelly voiced protagonist soon finds himself drawn into a centuries-old conflict between humans and merpeople.
“He must count on friends — old and new,” Netflix previously teased, “to solve the mystery before the hostilities between the two kingdoms escalate into all-out war.”
The Witcher: Sirens of The Deep | Official Clip | Netflix
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Diablo 4 has reportedly earned Blizzard around $150 million from in-game microtransactions since it released in June 2023.
That’s according to senior product manager, Harrison Froeschke, who stated in a since-nuked LinkedIn account that they had led the “monetisation strategy of the store cosmetics, pricing, bundle offers, personalised discounts, and roadmap planning which have driven over $150m [microtransaction] lifetime revenue”.
Let’s Play Diablo 4 – WE LOVE LILITH?! DIABLO 4 PS5 GAMEPLAY
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Growing up, I was a simple girl – put a computer in front of me, and I’d waste the entire day away playing dress-up or makeover browser games. It looks like nothing has changed in that regard, since it only took me about 10 minutes of playing Infinity Nikki to become completely engrossed. The open-world gem is a follow-up to Papergames’ beloved series of mobile titles spanning over 12 years, and arguably the best Nikki game yet.Headed by former Breath of the Wild dev Kentaro Tominaga, Infinity Nikki is unsurprisingly gorgeous, from its breathtaking scenery to the glittery outfits adorning the titular character herself. In fact, the game’s visuals are what managed to snag my attention first when I played. The crystal-clear droplets of water, shimmering fabric on gowns, and dynamic lighting are nothing to scoff at, after all – and it’s all just as good in action.Reigniting my passion for fashion Dressed to impress Open-world dress-up game Infinity Nikki feels like the perfect chilled out adventure, and I already worry about how many hours I’m going to spend in its photo modeOnce I was done reveling in Miraland’s gorgeous atmosphere, I realized that something else had captured my bo…
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Welcome to GamesRadar+! We are the games, movies, TV, and comics website that upgrades your downtime; helping you spend your free time wisely.On GamesRadar+ we always aim to inform, entertain, and inspire through our mix of news, reviews, features, tips, buying guides, and videos. We are not condescending, elitist, assumptive, or deliberately argumentative. We are a celebratory site that reminds readers that games and entertainment are a force for good and for bringing people together. We’re that voice of your pal bringing you cool tidbits of game trivia, awesome secrets to find, hidden gems, behind-the-scenes details, and more as we guide you to the best things to be watching, playing, and reading.GamesRadar+ is also home to some of the biggest brands in the industry: Edge, Retro Gamer, Newsarama, and SFX.Contact usFor general enquiries, please send an email to [email protected] all sales enquiries, please contact Tom Parkinson ([email protected]).For deliveries, here are our office addresses:Sign up to the GamesRadar+ Newslet…
Metaphor: ReFantazio marks the beginning of a brand-new title from Atlus’ Studio Zero, but the upcoming JRPG still borrows plenty from Persona – including its unique calendar system.With just a few days to go before the monumental Metaphor release, the mastermind director behind Atlus’ beloved Persona and Shin Megami series reveals in an interview with Quest Daily how the calendar system has evolved – and why fans shouldn’t worry too much about time being restrictive. “You’re going on a journey in Metaphor, so each area has different activities,” Katsura Hashino explains.”You could be milking an animal in one place or bungee jumping in another. There’s a wide variety of things to do.” Engaging in such activities isn’t limited to any one destination, either. Players can pass the time doing basic real-world tasks in-game that add to its immersion, like reading a book or taking care of laundry. There’s also no need for fans to worry about missing out on anything at all, according to Hashino.”We didn’t want players to feel limited by time,” states the director. “You’ll be able to return later to places you’ve visited using a fast travel system, so you can do everything you want without…
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Diablo 4 error codes are the last thing you want to see when you’re trying to make your way to Sanctuary, so you can continue your battle against the dark forces. Worse still, a lot of the potential issues can be down to server problems that are outside of your control, such as the Diablo 4 error code 315306 “unable to find a valid license” that is often the result of servers being overloaded during a big update or launch. Others such as the Diablo 4 error code 75 “problem authenticating account” can easily be resolved by simply updating the game to the latest version, though there’s always a risk of DDOS attacks, planned maintenance, and even Xbox server outages that can all cause connection problems and error codes to appear for players.More Diablo 4 guidesDiablo 4 Unique items
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Diablo 4 Profane MindcageSince there are many different error codes in Diablo 4 which c…
Super Earth’s finest have done it again, and Helldivers 2 players are one step closer to getting their massive new space station, despite feeling rather worn out by the bots blocking their way. Right now in Helldivers 2, Super Earth is working on the all-new Democracy Space Station (DSS for short), which is said to be a “a powerful strategic tool for reshaping the Galactic Map.” Things kicked off last month with a Major Order to liberate bot planet Clasa or Gaellivare, and after doing so, efforts shifted to the bug front in Turing to help the Ministry of Science do their thing and build a new Xenoentomology Center. This bug-shaped break was brief, though, as the next stage of DSS’s construction brought everyone back to the doorstep of the Automatons on Claorell, in order to liberate the planet and its deep-mantle mining complex from the grasp of the bots.To the credit of the Helldivers, all of these efforts have been going extremely well so far – just a few hours ago, Claorell was liberated, and as a result, a new alloy that can enable the DSS to handle FLT jumps through space can be crafted. What a win! Except right now, it seems that the community’s biggest win is simp…