Atlus’ new JRPG hit Metaphor: ReFantazio offers loads of ways for you to quickly strengthen your protagonist and his party, but perhaps the funniest of them all is handed out as a reward for practicing good hygiene.Fighting in battles isn’t the only way to earn EXP in Metaphor: ReFantazio, as after you get access to your Gauntlet Runner (your four-legged method of transportation around Euchronia) your protagonist is soon able to hop into the on-board shower to freshen up. Doing so, for whatever reason, also nets him a small amount of EXP. It’s nothing major, but every little helps, and you can’t help but feel it’s sending a bit of a message to those playing at home with the dialogue, “I need to stay hygienic to help facilitate living as a group.”That’s not the only way you can boost your protagonist’s powers while simply living his life, either, as for whatever reason, using the Gauntlet Runner’s toilet on an Idlesday will permanently buff his Luck stat by one. You can only do this once per Idlesday, and I have no idea why this helps him in such a tangible way, but it’s hilariously one of the easiest ways to get some guaranteed boosts to your critical hit rate. This has also led to…
Author: Devon Brooks
The earliest seed for the follow-up to roguelike darling Dead Cells emerged the way a lot of games do: over a beer. The folks at studio Motion Twin wanted to make something new as co-developer Evil Empire continued to support Dead Cells, ultimately with years of excellent expansions and updates. The team’s brainstorming often played out at a bar. Developer Thomas Vasseur tells GamesRadar+ that there were a lot of competing ideas within the worker-owned studio, and newer hire Yannick Berthier says they weren’t even going to make another roguelike at first. “But habits came back quite quickly,” says Berthier, and sure enough, Motion Twin has another roguelike coming soon: Windblown, a three-player co-op action game launching in Steam early access on October 24. In my mind, Windblown belongs on the same shelf as the likes of Hades 2 and Slay the Spire 2. It’s a new game from a beloved studio that’s directly building on a pillar of modern roguelikes. Our first hands-on impression of Windblown was mighty promising, and with Dead Cells being one of the best roguelike games of all time, selling over 10 million copies as of 2023, there are waves of anticipation and expectation behind …
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The Witcher Polaris
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CD Projekt Red Hadar
There’s a bunch of upcoming CD Projekt Red games in development right now, with the award-winning developer turning its attention to new Witcher and Cyberpunk experiences following the release of Cyberpunk 2077: Phantom Liberty. The studio is known for creating some of the best RPGs in recent history, so naturally, we’re incredibly excited to see what new games it has in store for us. The lineup of new CDPR games includes adventures that aren’t going to directly follow The Witcher 3: Wild Hunt, such as a remake of Geralt’s first adventure. We have a Cyberpunk 2077 sequel on the horizon, too, and that barely scratches the surface of what’s to come. So, you’ll want to keep reading to find more info on every one of the upcoming CD Projekt Red games in development right now.The Witcher 4 Platforms: TBACD Projekt Red confirmed the existence of The Witcher 4 in March 2022, and has been quietly issuing updates ever since. We now know that The Witcher Polaris (as it is codenamed internally) will be “a story-driven open-world R…
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Seeker Lineage Attacks
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Gunner Lineage Attacks
Faker Lineage Attacks
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Prince Synthesis Attacks
Metaphor Refantazio FollowersGet the best fighting chance by finding all the Metaphor Refantazio Followers to add to your rosterThe Metaphor Refantazio Synthesis system let’s you team up attacks by having specific pairings of the game’s various lineages taking part in combat. With Synthesis you will be able to pull off special and more advanced versions of skills at the expense of using additional Turn Icons (Metaphor’s action economy) and resources (MP, HP, or money) from all participating alliesThere are a couple of main components that dictate what Synthesis skills are available to you at any given time – the skills a character has unlocked on their Metaphor Refantzio Archetypes and the other Lineages (not specific Archetypes, but the ge…
The team behind Dead Cells are journeying down the early access route once again with their next gorgeous roguelike Windblown because, to them, reacting to player feedback is crucial in making good games.Speaking to GamesRadar+, Motion Twin developer Thomas Vasseur muses that there’s one throughline that lets the studio create bangers: “I think it’s players that give us feedback… players are very, very helpful to make games like that.”Yannick Berthier explains that the team has already been taking feedback onboard, well before Windblown’s official Steam early access release date of October 24, as 200 to 300 players took part in a closed alpha test months ago – not to mention the feedback rolling in from friends and fellow developers even before that.”They already shaped the game in a lot of ways, in a lot of systems, even small, just funny stuff that makes the overall experience really cool or memorable,” Berthier continues. “To nailing some weapons and their game feel to ideas of systems for the shop or for the co-op and so on. They already really made an impact on the game, and there were only 200, so hopefully we’ll have more players in 15 days, no pressure. I should not say t…
The massive Game Freak leak has taken a rather unusual turn, as alleged Pokemon origin and lore-building stories have been shared online that range from interesting to downright bizarre. Over the weekend, an enormous amount of supposedly leaked information about both old and new Pokemon games began surfacing on social media, seemingly including beta sprites, concept art, and allegedly even the source code for both Pokemon Legends: Z-A and even the unannounced Gen 10 games. Apparently, in amongst all this are stories detailing how the entire Pokemon universe began, as well as what look like folktales about relationships between humans and Pokemon.The so-called origin story is certainly an interesting one – it appears to tell a tale somewhat aligned with the lore of Pokemon god Arceus, which certain Pokedex entries say is “said to have emerged from an egg in a place where there was nothing, then shaped the world.” This is mirrored here, but beyond the hatching of an egg, it’s said that the god (which isn’t actually called Arceus here) fought against giants that formed from the remnants of its eggshell, before giving life to two alternate versions of itself to become gods o…
Metaphor: ReFantazio marks the beginning of a brand-new title from Atlus’ Studio Zero, but the new JRPG is definitely following in the footsteps of the Persona series when it comes to its length and sheer story depth.Speaking in a recent interview with Xbox, legendary director and producer Katsura Hashino admits that Metaphor: ReFantazio is “a pretty voluminous game.” According to the lead, the developers “really hoped to keep it very exciting” despite how long it is – a whopping 80 to 90 hours or so. “We didn’t want to bore our players by keeping it the same the entire time.” That’s why the story boasts plenty of “twists and turns,” says Hashino.
Metaphor: ReFantazio Deep Dive Interview | Official Xbox Podcast – YouTube
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“By the time it takes you to beat the game, which is going to be a fair amount of time – it’s a pretty voluminous game – we’ve tried to continue to surprise our players in both the system and the twists and turns the story takes.” As someone with a good few hours in-game already myself, I’d argue that the devs have certainly accomplished this – and our Metaphor: ReFantazio review expands on just how they managed to do so.The …
The Silent Hill 2 seesaw puzzle in Bluecreek Apartments is solved by finding two models of birds – a pigeon and a malformed swan figurine respectively – and setting them up on the Seesaw so that they perfectly balance each other out. It’s not too hard to understand as puzzles go, but finding the figurines is more of the challenge, exploring a section of Bluecreek looking for counterweight birds to balance out the mechanism. If you want some help, we’ll show you their locations and how to solve the seesaw puzzle in Silent Hill 2.Silent Hill 2 Remake seesaw puzzle solution and walkthrough After getting the Minute Hand for the clock in Silent Hill 2, you can solve the Seesaw Puzzle by doing the following:After you complete the Silent Hill 2 Remake radio and valves puzzle and access the new area by installing the hour hand, you’ll get the Minute Hand and then sealed in.Obtain the Pigeon Figurine in the open wardrobe of Apartment 210.Head to the bathroom of Apartment 209 and break the divider blocking the bath.Pick up the Malformed Figurine Part inside the bath.Head to Apartment 211 and break the wall in the kitchen.Squeeze through to find the Wooden Swan Head on the counter on the oth…
Red Dead Redemption’s map was apparently created before its PS3 version was even in development, and a new comment from a former Rockstar Games veteran may have given us some insight into why.A new DF Direct video from Digital Foundry talks about Rockstar Games’ 2010 action-adventure finally arriving on PC, but it also mentions its original development, and the work on its PS3 version apparently coming later down the line than the Xbox 360 version. Clarifying a statement on Twitter, Digital Foundry claims: “Strictly speaking, the comment from back in the day was that the map was created before a PS3 version was in development. So, not exactly ‘late in development.'”Weighing in on the same Twitter thread, former Rockstar technical director Obbe Vermeij – who left the studio in 2009, almost a full year before Red Dead Redemption’s launch – explains that working with the Xbox 360 was easier to work with compared to the PS3. He writes: “The Xbox 360 used DirectX. This means the hardware was hidden behind a layer of software. This made it easy to write for the 360. “To get good performance out of the PS3, the developer would have to get very low level. Program the graph…
Mafia: The Old Country is going to demand your attention when it lands in 2025. Developer Hanger 13 is back, this time with a prequel to the original Mafia game that’s exploring the origins of organized crime – with action, the studio promises,
will be “brought to life by the authentic realism and rich storytelling.” It’s an exciting prospect, particularly as Hanger 13 dials back the open world ambitions of Mafia 3 and settles into an action-adventure experience with a more linear focus. Naturally, it’s a little bold for 2K Games to schedule Mafia: The Old Country in the same release window as GTA 6, but that only goes to show how much confidence the publisher has in this title. With the first trailer out in the wild, and the promise of more information coming this December, now’s a perfect opportunity to get caught up with everything you need to know about Mafia: The Old Country. Mafia: The Old Country release date speculation Currently, the Mafia: The Old Country release date is penciled in for some point next year in 2025. We didn’t see this in the game’s reveal trailer, but it was thanks to a Tweet from publisher 2K after the Gamescom Opening Night Live s…