Bethesda Game Studios studio design director Emil Pagliarulo has commented on some of the negative feedback to Starfield’s Shattered Space DLC.Starfield’s first story expansion launched last week to 42% positive “mixed” reviews on Steam, and it’s since dropped to just 30% positive reviews, earning it a “mostly negative” rating at the time of writing. Our own Starfield Shattered Space review awarded the expansion 3/5 stars and praised “some memorable side quests” while noting an at-times “lackluster” main questline and lack of follow-through on promised horror elements.Pagliarulo posted a lengthy Twitter thread in direct response to a fan who perceived his recent comments in an interview with GamesRadar+ as a “pat on the back” that “may not be warranted.””Optimism and excitement are pretty standard for interviews,” Pagliarulo said. “And I’m generally pretty optimistic and excitable (about games) by nature. That said, my optimism is in no way meant to be mud in the eye of any dissatisfied fan. That’s not how it works.”Pagliarulo affirmed that he’s “very proud” of the expansion and that “most of the quests and levels” were developed by BGS veterans “going all the way back to Morrowind…

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Halo Infinite is getting a fanmade mode that has much in common with Helldivers 2 – it’s also called Helljumpers, if you had any reservations about where the inspiration came from – and it has me itching for the dream ODST spin-off that was never greenlit.For context, a former Halo developer revealed that series developer 343 Industries apparently shot down several spin-off pitches, including one ODST game that very much resembled this year’s biggest shooter Helldivers 2. Rather than simply yearning for what could have been, a team of superforgers got to work on an unofficial version themselves.Made in Halo Infinite’s Forge – the toolset that lets players create custom maps and modes ranging from Pokemon clones to mini MOBAs – Helljumpers sees four spartans drop down onto a wide open map to complete a series of objectives, all while waves of alien bad guys descend from above. The Forge mode now has a new trailer linked below and an October 25 release date.

Helljumpers | Gameplay Reveal | Halo Infinite – YouTube

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Well, that looks delightful. I think I even spotted friendly fire raining from above, too. Helldivers 2 and Halo Infinite already have so much in common…

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FromSoftware spent years making its biggest game world ever in Elden Ring’s Lands Between, and now one fan of this massive open-world RPG spent roughly 500 hours making a tinier, still-massive, low-poly version of it. And man, it is cool. Reddit user and Github creator Honzaap shared their creation with the Elden Ring subreddit over the weekend, and it quickly caught fire among the community. Intrigued by the scale of this thing, flummoxed by their claim that it took 500 hours to make, and oddly nostalgic for a similar “Tiny Elden Ring” previously shared on Sketchfab by Konstantin Chemelev, I reached out to Honzaap to talk through this tiny giant. Before that, you can tour the low-poly Lands Between for yourself here. Toggle the camera in the bottom right to get up close and personal. The Lands Between made in low-poly style from r/EldenringI was delighted to learn that I was right on the money: Honzaap says they were inspired by Chemelev’s Tiny Elden Ring to begin with. “I just had to see what it would look like with the whole map,” they tell GamesRadar+.”I will admit that Konstantin’s model looks much better, I am not that great with low-poly style.” “I though…

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