Fire! Trees! Mountains! Trees, on mountains! Sucker Punch Productions sure knows how to treat us. The first trailer for Ghost of Yotei is finally here, and to nobody’s surprise, Ghost of Tsushima’s long-awaited follow-up looks absolutely stunning. For all of its action-packed shots – its snarling wolves, tense duels, and burning buildings – the trailer’s scenic shots of Mount Yōtei and its peaceful surroundings are ultimately what’s left me pining for 2025 to arrive quicker. But in the meantime, I’ve got a confession. It took me four years to play Ghost of Tsushima, and although I finally got around to diving in earlier this year, I didn’t get around to finishing it. On one hand, I’ve been very lucky: Ghost of Yotei follows an all-new story set 300 years after the first game, which means I don’t have to risk spoiling what happens to my favorite grumpy swordsman Jin Sakai to learn more about the sequel. But if you think I watched that trailer and resisted coming back to Tsushima anyway – a world I should have explored every inch of by now – you’ve got another kunai coming. The scenic route  Blunder or brilliance? Ghost of Yotei’s title f…

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In Space Marine 2, there is no greater joy than throwing yourself head-first into a seething mass of Tyranids. When you’re fighting in melee range, the game does an incredible job at making you feel like you’re surviving through sheer skill and power. Whether it’s barely breaking your stride to catch a leaping Hormagaunt by the tail and slamming them into paste, or parrying a Tyranid Warrior’s swords until an opening lets you plunge your own revving Chainsword into its midriff, there’s a fluidity to combat unlike anything I’ve played before. It’s a flow that’s complemented by the fact there aren’t too many opportunities to use your guns – a quick gap in might let you thin out the crowd with a spray of Bolter rounds, or take out some distant snipers, but it’s typically more effective to fight up-close. Unfortunately, when Space Marine 2 moves away from Tyranids in lieu of Chaos in the final act, this combat loses some of its appeal. Chaos takes a quality over quantity approach, reducing the amount of horde fodder in lieu of fielding elite units like Scarab Occult Terminators and Chaos Space Marines. These units tend to have more longer-ranged weapons, which means the bala…

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Dragon Age: The Veilguard creative director John Epler “would love to do something” to wrap up what the RPG’s Netflix spin-off began, but don’t expect anything on that anytime soon.That comes from YouTuber Kala Elizabeth, who asked Epler if we’re getting any resolution to Dragon Age: Absolution and was essentially told not right now.”I can’t get into too many details because it’s a Netflix thing, which makes the rights complicated,” he says. “I will say I would love to do something to wrap that up, but not in the immediate future.”The Netflix animation released in December of 2022, offering one season’s worth of Dragon Age goodness that’s tided us over to The Veilguard’s imminent release. As you can see from our Dragon Age: Absolution review, we dug it! But little has been said about a season 2 or tying up any loose ends. Epler’s words provide some hope that something might happen there but also reaffirm that it wouldn’t be easy. Still, it’s something.While Dragon Age has an animated show and film, not everyone thinks the RPG would take well to something more live-action. As Fallout’s effort won rave reviews, Dragon Age co-creator David Gaider said something similar for the RPG or …

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