You can get a lot done in 97 minutes. Make an elaborate dinner. Do those chores you’ve been putting off. Fritter away another irreplaceable sliver of your lifespan in your PvP game of choice. Instead of those equally excellent options, I recently gave in to my desire to play something like Metaphor: ReFantazio, the new JRPG from Atlus developed by a team of Persona and Shin Megami Tensei veterans, to tide me over until its release. Turning elsewhere to scratch this Atlus itch, I revisited Shin Megami Tensei 5: Vengeance specifically to spend an absurd amount of time beating a single, openly unfair boss fight. It was grueling. It was inadvisable. It was a decade of justice packed into 97 minutes of turn-based brutality so vindicating that I’m still waiting on the forklift I ordered to move my ego. A boss out of time   Back in June, I had the chance to talk to Atlus veteran and now Metaphor: ReFantazio director Katsura Hashino, who got his start at the company with Shin Megami Tensei games and went on to direct 2003’s Shin Megami Tensei 3: Nocturne. After the many times that Nocturne elbowed my teeth in when I played it over 10 years ago, naturally I took the opportunity t…

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The Silent Hill 2 Remake electric chair generator puzzle is a macabre conundrum where James has to get access to the Death Chamber from the Witness Room – and the only way to do that is to turn on the electric chair itself. To do so, you need to power up the generator from the control panel outside, and that means deducing the right combination and pattern of switches so that the power is high enough to activate the chair, but not so high that the whole thing overloads. There’s a specific sequence at play here that we’ll explain below, so you can solve the grizzly electric chair puzzle in Silent Hill 2 and set that generator humming.How to turn on the electric chair generator in Silent Hill 2 The electric chair generator puzzle in the Silent Hill 2 Remake is solved by the control panel next to the door that links the Death Chamber and the Witness Room. With six generator switches and a main lever, the goal is to turn them on in the right order that the power reaches the red, as seen above, and like the Silent Hill 2 Remake Bug Room code before, there’s a bit of deduction involved here. To solve it, hit the switches in the following sequence.43613251232Main LeverMore Silent Hill 2 …

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Metaphor: ReFantazio marks the beginning of a brand-new title from Atlus’ Studio Zero, but the upcoming JRPG still borrows plenty from Persona – including its unique calendar system.With just a few days to go before the monumental Metaphor release, the mastermind director behind Atlus’ beloved Persona and Shin Megami series reveals in an interview with Quest Daily how the calendar system has evolved – and why fans shouldn’t worry too much about time being restrictive. “You’re going on a journey in Metaphor, so each area has different activities,” Katsura Hashino explains.”You could be milking an animal in one place or bungee jumping in another. There’s a wide variety of things to do.” Engaging in such activities isn’t limited to any one destination, either. Players can pass the time doing basic real-world tasks in-game that add to its immersion, like reading a book or taking care of laundry. There’s also no need for fans to worry about missing out on anything at all, according to Hashino.”We didn’t want players to feel limited by time,” states the director. “You’ll be able to return later to places you’ve visited using a fast travel system, so you can do everything you want without…

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There’ve been a lot of mods for Red Dead Redemption 2 since its launch, with everything from visual enhancements to one that turns the action-adventure into a chill job sim, but this new creation from Twitch streamer and ex-software engineer Blurbs might just offer the weirdest way to play the game yet.Behold, Red Dead Redemption 2, but all of the NPCs are extremely drunk. This chaotic mod is pretty much exactly what it sounds like: every NPC in sight is constantly stumbling around, falling over, throwing up, and if they’re particularly unlucky, wobbling straight off the side of cliffs, straight to their doom. This continues throughout cutscenes, too, which – depending on how you look at it – totally ruins the story, or offers a truly bizarre new twist on it. You can get a glimpse of it in action below.I modded Red Dead Redemption 2 so that all NPCs are drunk, all of the time.Yes, even in cutscenes. pic.twitter.com/8heAqVlvZNOctober 7, 2024Since the NPCs definitely aren’t supposed to behave like this at all times, the whole gameplay experience isn’t exactly fine-tuned – they can even phase through poor ol’ Arthur Morgan when they fall over, which must be extremely…

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Fire! Trees! Mountains! Trees, on mountains! Sucker Punch Productions sure knows how to treat us. The first trailer for Ghost of Yotei is finally here, and to nobody’s surprise, Ghost of Tsushima’s long-awaited follow-up looks absolutely stunning. For all of its action-packed shots – its snarling wolves, tense duels, and burning buildings – the trailer’s scenic shots of Mount Yōtei and its peaceful surroundings are ultimately what’s left me pining for 2025 to arrive quicker. But in the meantime, I’ve got a confession. It took me four years to play Ghost of Tsushima, and although I finally got around to diving in earlier this year, I didn’t get around to finishing it. On one hand, I’ve been very lucky: Ghost of Yotei follows an all-new story set 300 years after the first game, which means I don’t have to risk spoiling what happens to my favorite grumpy swordsman Jin Sakai to learn more about the sequel. But if you think I watched that trailer and resisted coming back to Tsushima anyway – a world I should have explored every inch of by now – you’ve got another kunai coming. The scenic route  Blunder or brilliance? Ghost of Yotei’s title f…

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In Space Marine 2, there is no greater joy than throwing yourself head-first into a seething mass of Tyranids. When you’re fighting in melee range, the game does an incredible job at making you feel like you’re surviving through sheer skill and power. Whether it’s barely breaking your stride to catch a leaping Hormagaunt by the tail and slamming them into paste, or parrying a Tyranid Warrior’s swords until an opening lets you plunge your own revving Chainsword into its midriff, there’s a fluidity to combat unlike anything I’ve played before. It’s a flow that’s complemented by the fact there aren’t too many opportunities to use your guns – a quick gap in might let you thin out the crowd with a spray of Bolter rounds, or take out some distant snipers, but it’s typically more effective to fight up-close. Unfortunately, when Space Marine 2 moves away from Tyranids in lieu of Chaos in the final act, this combat loses some of its appeal. Chaos takes a quality over quantity approach, reducing the amount of horde fodder in lieu of fielding elite units like Scarab Occult Terminators and Chaos Space Marines. These units tend to have more longer-ranged weapons, which means the bala…

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Dragon Age: The Veilguard creative director John Epler “would love to do something” to wrap up what the RPG’s Netflix spin-off began, but don’t expect anything on that anytime soon.That comes from YouTuber Kala Elizabeth, who asked Epler if we’re getting any resolution to Dragon Age: Absolution and was essentially told not right now.”I can’t get into too many details because it’s a Netflix thing, which makes the rights complicated,” he says. “I will say I would love to do something to wrap that up, but not in the immediate future.”The Netflix animation released in December of 2022, offering one season’s worth of Dragon Age goodness that’s tided us over to The Veilguard’s imminent release. As you can see from our Dragon Age: Absolution review, we dug it! But little has been said about a season 2 or tying up any loose ends. Epler’s words provide some hope that something might happen there but also reaffirm that it wouldn’t be easy. Still, it’s something.While Dragon Age has an animated show and film, not everyone thinks the RPG would take well to something more live-action. As Fallout’s effort won rave reviews, Dragon Age co-creator David Gaider said something similar for the RPG or …

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