With The Elder Scrolls 6 and Fallout 5 still on the distant horizon, Bethesda’s plans for Starfield to join its “big 3” seem like a pipe dream

Bethesda wants Starfield to be part of its “big three,” the third piece of the studio’s RPG identity, up there with The Elder Scrolls and Fallout. It’s a noble aim – a studio primarily known as the beloved steward of other peoples’ IP finally getting the chance to hold up its own work alongside those iconic games. But no matter what you might think of Starfield, unless something changes dramatically at Bethesda, that aim feels like a pipe dream.In an interview last week, Starfield design director Emil Pagliarulo told GamesRadar+ that the studio’s public perception has changed over time. “Bethesda used to feel like the studio of Elder Scrolls,” he explained, pointing to a time when its only output was Morrowind and Oblivion (and a largely-forgotten drag racing game). After the release of Fallout 3, it started to become “the studio you’d associate with Elder Scrolls and Fallout.” That remained true for 15 years, until 2023 completed “Bethesda Game Studios’ Big Three” with Starfield.Pagliarulo’s being pretty clear – Starfield is not a one-and-done project, but something that will remain in Bethesda’s RPG rotation. Unfortunately, there are two things standing in the way of that lofty aim; Starfield’s reception among players, and the sheer amount of time it takes Bethesda to make its games.Out of time There were four years between Morrowind and Oblivion, a time period in which Bethesda managed to produce two expansions to The Elder Scrolls 3, and make a racing game. Two years after TES4, we had 2008’s Fallout 3, which was followed up by Oblivion’s New Vegas in 2010 before Skyrim arrived in 2011. And that’s about where the brakes went on.Bethesda produced four full-fledged single-player RPGs and multiple expansions in the decade before Skyrim. In the ten years afterwards, it made just one, Fallout 4. It kept the money coming in, of course – mobile games, VR ports, countless Skyrim re-releases. But a combination of naturally-lengthening development cycles and an inability to leave Skyrim’s success behind meant that the time between BGS’s major releases stretched to five years before Starfield took the baton on from Fallout 76. Putting aside Todd Howard’s desire for annual Starfield expansions that’s likely to further slow down the development of new projects, a five year gap means that we might be able to expect The Elder Scrolls 6 in late 2028. Presumably, after that, Bethesda might turn its attention to Fallout 5, a game that on this generous timeline could arrive in 2033. If that’s when we look back towards Starfield, we’ll be well on the way to 2040 before a full follow-up arrives. These spiraling development cycles are something the entire industry has to reckon with, but Bethesda is somewhat uniquely situated in its apparent desire to cycle between three franchises in such a complex and time-consuming genre.To the moon Clearly, there is a solution. Bethesda could staff up far enough to become a two-game studio. It could invest in more New Vegas-style spin-offs, either internally or in partnership with other studios. It could make a Fallout Super Mutant dating sim if it really wanted to avoid keeping the franchise dormant for too long (especially because the latest news on Fallout Season 2 isn’t super positive).Sign up to the GamesRadar+ Newsletter

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